easthost.blogg.se

Total war rome 2 buildings
Total war rome 2 buildings








total war rome 2 buildings
  1. Total war rome 2 buildings mod#
  2. Total war rome 2 buildings update#

Total war rome 2 buildings mod#

  • Fixed an issue with an invalid mod manifest error if a mod contained a 0kb file.
  • Format expanded to allow braces and add logging, to make it clearer what’s happening inside scripts.
  • Total war rome 2 buildings update#

    When the world script finishes keep it intact (unless explicitly terminated by the user) and continue to update monitors.Documentation for all the various commands/conditions/events available to scripts can be found in VFS/Local/Rome/documentation.Dedicated verbose log file for debugging scripts, outputs triggers, warnings and error messages.Trigger a command for_each item of a particular type.Support reveal_tile in ROME REMASTERED/Barbarian Invasion.SettlementCapabilityLevel – query the capability levels of a settlement.Check is a building exists in your home settlement using ‘HomeSettlementBuildingExists’.Restrict events to AI or player using ‘is_player’ condition.

    total war rome 2 buildings

    Destroying any buildings including Governors’ buildings & walls.Maintain event context from an event monitor within that scope.Support for persistent variables that are stored inside the player’s save game.Over 200 new events, commands and controls added to the scripting dictionary.Certain aspects of AI personalities are now moddable.Resources are now virtually unlimited and moddable resources now support custom icons, models & resource types, and can be combined with script triggers and traits.Different campaigns defined in descr_campaigns.txt can now refer to a different data/terrain/campaign folder, to provide the campaign map with a seperate visible tile system.Combined FEDU and EDU files for simpler modding of units.Allow mods to force settings for Classic/Remastered toggles.Graphics settings are now moddable by adding a graphics_options.json file to the root of the modding folder.“infinite_ammo” disables ammunition counters for a given unit.“inexhaustible” disables stamina for a given unit.Modders can define icons used for building browser subtypes.Modders can use is_player to define building availability to human or AI factions.Added a new building bonus that allows adding increasing a settlement’s construction and recruitment points.Reputation and Relationship bonuses are now moddable.










    Total war rome 2 buildings